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Advice For All Community Management Types
DateTime:4/8/2010 4:38:56 PM


We can provide you with the cheapest Aion gold with fast delivery , and our Aion powerleveling service is very excellent ! If you’re an Option #1 game, you need to keep your developers away from the forums and blogs. You can’t have a distant and aloof ivory tower development team that occasionally stops in to chat about game innards. That just makes everybody look stupid. Their message gets taken as having far more significance than intended (because it’s so rare that they get information), and people will be confused and upset about why devs took time to talk about this one issue and not the 500 other issues people are concerned about. Whatever you do, you have to stick to your guns. Explicitly decide what your community plan is, and detail it, and write it down, and make sure the people who matter agree with it. (That does not mean getting the whole company on board. It means getting the key people on board.) Now, you can completely change your community approach. This is often useful for older games where the circumstances have changed since launch. It is quite possible to go from an Option #1 company to an Option #2 company. It is harder, but also possible, to go from being Option #2 to Option #1. (It will take about six months for that transition to stick, however, so be prepared for stress.) What is not possible is to become a hybrid company, sometimes aloof and sometimes chummy, accessible today but invisible the next. You’ll get eaten alive.

If you are still in search of cheap Aion gold and professional Aion powerleveling, just come here and we promise our best service can satisfy you at any time, we are online 24 hours everyday. If you’re an Option #2 game, you have to expend significant amounts of developer-time communicating with your audience. If you stop, people will freak out. “They stopped caring!” is what they will hear. If you only have one developer posting on the forums, you can actually expect your forums to get nastier when this developer goes on vacation. It’s that sensitive. You need to allocate significant resources towards communication, and that means maybe 20% of four or five developers’ time. Really. (This is also why a blog is a better choice for developers to post on. You can queue up little tidbits and release them one a day, requiring less posting overall to get the same feeling of participation.) So plan it out. Decide why and how you’re interacting with the audience. I’m sure there are some other communication styles I missed here that work for different situations. The key is just to have consistency with whatever you decide.

 



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